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How To Make An Animation Speed And Decrease Javafx When A Key Pressed

Overview

The iii primal variables of the slider are min, max, and value. The value should e'er be a number within the range divers by min and max. min should always be less than or equal to max (although a slider who's min and max are equal is a degenerate case that makes no sense). min defaults to 0, whereas max defaults to 100.

This first case creates a slider who's range, or bridge, goes from 0 to 1, and who's value defaults to .5:

the code:

                                                            import                  javafx.scene.control.*;   Slider {                  min:                  0                  max:                  i                  value: .5                  }                                    

produces:

the lawmaking:

                                                            import                  javafx.scene.control.*;   Slider {                  min:                  0                  max:                  one                  value: .5                  showTickMarks: true                  showTickLabels: true                  majorTickUnit: .25                  blockIncrement: .ane                  labelFormatter: function(num) {                  "{num*100}%"                  }  }                                    

produces:

Script Variable Summary

admission name type Can Read Can Init Tin can Write Default Value description

Variable Summary

access name blazon Can Read Tin can Init Can Write Default Value description
public blockIncrement Number

The amount by which to conform the slider if the rails of the slider is clicked.

The amount by which to suit the slider if the track of the slider is clicked. This is used if clickToPosition is simulated. If snapToTicks is truthful then the nearest tick mark to the adjusted value will be used.

public clickToPosition Boolean

Indicates that a click on the slider track should gear up the value to the amount specified by that position in the rails, rather than adjusting the value past blockIncrement.

Indicates that a click on the slider track should fix the value to the amount specified past that position in the track, rather than adjusting the value by blockIncrement. If snapToTicks is truthful, and then the nearest tick to the click volition be the new value.

public labelFormatter function(:bladder):String

A function for formatting the characterization for a major tick.

A function for formatting the label for a major tick. The number representing the major tick will exist passed to the role. If this function is not specified, and then a default office will be used by the Skin implementation.

public majorTickUnit Number

The unit distance between major tick marks.

This value should exist positive and should be a value less than the bridge. Out of range values are essentially the same as disabling tick marks.

public max Number

The maximum value represented by this Slider.

The maximum value represented by this Slider. This must exist a value greater than min.

public min Number

The minimum value represented by this Slider.

The minimum value represented by this Slider. This must be a value less than max.

public minorTickCount Integer

The number of modest ticks to place between whatsoever two major ticks.

The number of minor ticks to place between any two major ticks. This number should be positive or zero. Out of range values will disable disable modest ticks, as will a value of zero.

public showTickLabels Boolean

Indicates that the labels for tick marks should be shown.

Indicates that the labels for tick marks should be shown. Typically a Skin implementation volition only show labels if showTickMarks is also truthful.

public showTickMarks Boolean

Specifies whether the Skin implementation should bear witness tick marks.

public snapToTicks Boolean

Indicates whether the value of the Slider should always be aligned with the tick marks.

Indicates whether the value of the Slider should always be aligned with the tick marks. This is honored even if the tick marks are non shown.

public value Number

The current value represented by this Slider.

The electric current value represented by this Slider. This value must always exist betwixt min and max, inclusive. If it is ever out of premises either due to min or max irresolute or due to itself beingness inverse, then it will be clamped to always remain valid.

public vertical Boolean

The orientation of the Slider can either be horizontal or vertical.

Inherited Variables

javafx.scene.control.Control

access name type Tin Read Can Init Tin Write Default Value description
public skin Pare

Skin responsible for rendering this Command.

At that place is a one-to-one relationship betwixt a Control and its Skin. Every Skin maintains a back reference to the Command.

A peel may be nil.

Profile: mutual

public tooltip Tooltip

Set ToolTip for this control

javafx.scene.Parent

access proper name type Can Read Can Init Can Write Default Value description
protected children Node[] subclass bracket subclass empty

A sequence of kid Nodes.

Encounter the class documentation for Node for scene graph structure restrictions on setting a Parent'due south children sequence. If these restrictions are violated by a alter to the children sequence, the change is ignored and the previous value of the child sequence is restored.

Throws: AssignToBoundException if the aforementioned node appears in 2 unlike jump sequences.

empty

Profile: common

public-read protected needsLayout Boolean subclass bracket

Indicates that this Node and its subnodes requires a layout laissez passer on the adjacent pulse.

javafx.scene.Node

access name type Can Read Can Init Can Write Default Value clarification
public blocksMouse Boolean false

If true, consumes mouse events in this Node and does not send them to other nodes further up the scene graph.

false

Profile: common

public-read boundsInLocal Bounds

The rectangular bounds of this Node in the node's untransformed local coordinate space.

Note that this method does non take the node's visibility into business relationship; the exam is based on the geometry of this Node but.

This variable volition ever be a not-null value.

Notation that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind whatever of these values in a node to an expression that depends upon this variable. For case, the "x" or "y" variables of a shape should never be bound to boundsInLocal for the purpose of positioning the node.

Profile: common

public-read boundsInParent Bounds

The rectangular bounds of this Node which include its transforms.

  1. transforms[] sequence
  2. scaleX, scaleY
  3. rotate
  4. layoutX, layoutY
  5. translateX, translateY

The resulting premises will exist conceptually in the coordinate infinite of the Node's parent, however the node need not have a parent to summate these premises.

Note that this method does not take the node'due south visibility into business relationship; the test is based on the geometry of this Node only.

This variable will always exist a not-goose egg value.

Note that boundsInParent is automatically recomputed whenever the geometry of a node changes, or when any of the following change: the transforms sequence, the translateX, translateY, layoutX, layoutY, scaleX, scaleY, or rotate variable. For this reason, it is an mistake to bind whatever of these values in a node to an expression that depends upon this variable. For case, the "10" or "y" variables of a shape, or translateX, translateY should never exist leap to boundsInParent for the purpose of positioning the node.

Profile: common

public cache Boolean false

A performance hint to the system to indicate that this Node should be cached as a bitmap.

faux

See Also:
Node.cacheHint

Contour: common

public cacheHint CacheHint CacheHint.DEFAULT

Additional hint for decision-making bitmap caching.

Under sure circumstances, such as animating nodes that are very expensive to render, it is desirable to be able to perform transformations on the node without having to regenerate the cached bitmap. An option in such cases is to perform the transforms on the cached bitmap itself.

This technique tin provide a dramatic improvement to animation performance, though may also result in a reduction in visual quality. The cacheHint variable provides a hint to the system almost how and when that trade-off (visual quality for animation performance) is acceptable.

Information technology is possible to enable the cacheHint only at times when your node is animating. In this style, expensive nodes tin can announced on screen with full visual quality, nonetheless still animate smoothly.

Example:

                                                          expensiveNode.cache = true;  expensiveNode.cacheHint = CacheHint.QUALITY;  ...  // Practice an blitheness  expensiveNode.cacheHint = CacheHint.SPEED;  Timeline {      keyFrames: [          KeyFrame {              time: 2s              values: [                  expensiveNode.scaleX => 2.0,                  expensiveNode.scaleY => 2.0,                  expensiveNode.rotate=> 360,                  expensiveNode.cacheHint => CacheHint.QUALITY              ]         }      ]  }.play();                                                      

Notation that cacheHint is but a hint to the system. Depending on the details of the node or the transform, this hint may exist ignored.

If Node.enshroud is false, cacheHint is ignored.

CacheHint.DEFAULT

See Also:
Node.cache

Contour: common

public prune Node null

Specifies a Node to use to define the the clipping shape for this Node.

For example, you tin use an javafx.scene.image.ImageView Node as a mask to correspond the Prune. Or you could use one of the geometric shape Nodes such equally javafx.scene.shape.Rectangle or javafx.scene.shape.Circle. Or you could use a javafx.scene.text.Text node to correspond the Prune.

Run across the class documentation for Node for scene graph structure restrictions on setting the clip. If these restrictions are violated past a alter to the clip variable, the alter is ignored and the previous value of the clip variable is restored.

Note: this is a conditional feature. Run into ConditionalFeature.SHAPE_CLIP for more information.

null

Contour: common provisional shape_clip

public cursor Cursor nix

Defines the mouse cursor for this Node and subnodes.

null

Profile: mutual

public disable Boolean false

Sets the individual disabled land of this Node.

imitation

Profile: common

public-read disabled Boolean false

Indicates whether or not this Node is disabled.

A disabled Node should render itself differently to bespeak its disabled state to the user. Such disabled rendering is dependent on the implementation of the Node. The shape classes contained in javafx.scene.shape do not implement such rendering by default, therefore applications using shapes for treatment input must implement appropriate disabled rendering themselves. The user-interface controls defined in javafx.scene.control volition implement disabled-sensitive rendering, nevertheless.

A disabled Node does not receive mouse or key events.

imitation

Profile: common

public effect Result aught

Specifies an upshot to employ to this Node.

Note: this is a conditional characteristic. See ConditionalFeature.Event for more information.

zip

Profile: common conditional consequence

public-read protected focused Boolean subclass subclass false

Indicates whether this Node currently has the input focus.

false

Profile: common

public focusTraversable Boolean false

Specifies whether this Node should exist a part of focus traversal cycle.

false

Contour: mutual

public-read protected hover Boolean subclass subclass false

Whether or not this Node is being hovered over.

Note: the current implementation of hover relies on mouse enter and exit events to decide whether this Node is in the hover country; this means that this feature is currently supported only on systems that have a mouse. Time to come implementations may provide alternative means of supporting hover.

imitation

Profile: common

public id String empty string

The id of this Node.

empty string

Profile: common

public-read protected layoutBounds Bounds bracket bracket

The rectangular bounds that should be used for layout calculations on this Node.

Encounter javafx.scene.shape.Shape, javafx.scene.text.Text, Group, and javafx.scene.layout.Resizable for detailed descriptions on how layoutBounds are computed.

Note that the layoutX, layoutY, translateX, and translateY variables are not included in the layoutBounds. This is important considering layout code must start determine the electric current size and location of the Node (using layoutBounds) and then gear up layoutX and layoutY to adjust the translation of the Node so that it volition accept the desired layout position.

Because the ciphering of layoutBounds is oftentimes tied to a node'south geometric variables, it is an error to bind whatsoever such variables to an expression that depends upon layoutBounds. For case, the "10" or "y" variables of a shape should never exist bound to layoutBounds for the purpose of positioning the node.

Profile: common

public layoutInfo LayoutInfoBase

Hook for node-specific layout information used by layout containers.

Notation that layoutInfo object literals may be shared beyond nodes, which means altering the vars on a LayoutInfo will affect all such nodes.

public layoutX Number 0

Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout.

For instance, if textnode should exist positioned at finalX:

                                                          textnode.layoutX = finalX - textnode.layoutBounds.minX;                                                      

Failure to decrease layoutBounds.minX may result in misplacement of the node.

The node's final translation will be computed as layoutX + translateX, where layoutX establishes the node'due south stable position and translateX optionally makes dynamic adjustments to that position.

If the node is managed and has a javafx.scene.layout.Container equally its parent, then the container will set layoutX co-ordinate to its own layout policy. If the node is unmanaged or parented by a Group or Scene, then the application may set layoutX directly to position it.

0

Profile: common

public layoutY Number 0

Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout.

For example, if textnode should be positioned at finalY:

                                                          textnode.layoutY = finalY - textnode.layoutBounds.minY;                                                      

Failure to subtract layoutBounds.minY may issue in misplacement of the node.

The node'south final translation volition exist computed as layoutY + translateY, where layoutY establishes the node's stable position and translateY optionally makes dynamic adjustments to that position.

If the node is managed and has a javafx.scene.layout.Container every bit its parent, and then the container will set layoutY according to its own layout policy. If the node is unmanaged or parented by a Group or Scene, and then the application may set layoutY direct to position it.

0

Profile: common

public managed Boolean true

Defines whether or not this node's layout will be managed by it's parent.

  • Group: sets the size of any Resizable children to their preferred size; does not change the size of non-Resizable children; does not position children.
  • javafx.scene.layout.Container classes: set the size of any javafx.scene.layout.Resizable content according to its layout rules and each Resizable's sizing preferences; does non modify the size of non-Resizable content; volition position nodes (setting layoutX/layoutY) according to its layout rules.
  • CustomNode: by default it behaves similar Grouping, all the same its layout behavior may be overridden by a subclass.

Parents will ignore unmanaged children for the purposes of layout and information technology is the application's responsibility to set the size and position of an unmanaged node. Past default all nodes are managed.

If a Parent node is unmanaged, and so information technology will act equally a root for layout, which means that layout requests beneath information technology volition crusade merely the co-operative rooted past the parent node to be relayed out.

truthful

public onKeyPressed function(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a key has been pressed.

public onKeyReleased part(:KeyEvent):Void

Defines a function to exist called when this Node has input focus and a central has been released.

public onKeyTyped function(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a key has been typed.

public onMouseClicked function(:MouseEvent):Void

Defines a role to be chosen when a mouse button has been clicked (pressed and released) on this Node.

public onMouseDragged role(:MouseEvent):Void

Defines a part to be called when a mouse push button is pressed on this Node and then dragged.

public onMouseEntered function(:MouseEvent):Void

Defines a function to exist called when the mouse enters this Node.

public onMouseExited function(:MouseEvent):Void

Defines a function to be called when the mouse exits this Node.

public onMouseMoved function(:MouseEvent):Void

Defines a function to be called when mouse cursor moves within this Node only no buttons have been pushed.

public onMousePressed function(:MouseEvent):Void

Defines a function to be chosen when a mouse push has been pressed on this Node.

public onMouseReleased part(:MouseEvent):Void

Defines a office to be chosen when a mouse button has been released on this Node.

public onMouseWheelMoved function(:MouseEvent):Void

Defines a function to be called when the mouse scroll wheel has moved.

public opacity Number 1.0

Specifies how opaque (that is, solid) the Node appears.

A visible node with any opacity setting still receives mouse events and tin can receive keyboard focus. For example, if you want to accept a large invisible rectangle overlay all Nodes in the scene graph in society to intercept mouse events but non be visible to the user, you could create a large Rectangle that had an opacity of 0%.

Opacity is specified as a value betwixt 0 and ane. Values less than 0 or greater than 1 are clipped to 0 and i respectively.

On some platforms ImageView might non back up opacity variable.

one.0

Profile: common

public-read package parent Parent naught

The parent of this Node.

null

Profile: common

public pickOnBounds Boolean false

Defines how the picking computation is done for this node when triggered past a MouseEvent or a contains office call.

faux

Contour: common

public-read protected pressed Boolean subclass subclass false

Whether or non the Node is pressed.

false

Profile: mutual

public rotate Number 0.0

Defines the bending of rotation about the Node'southward center, measured in degrees.

This rotation factor is not included in layoutBounds by default, which makes it ideal for rotating the entire node later all furnishings and transforms have been taken into account.

The pivot point virtually which the rotation occurs is the center of the untransformed layoutBounds.

Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout premises will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a grouping node, whatever modify to whatsoever of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group'southward layout premises to change. If this motility of the pivot point is not desired, applications should instead use the Node's transforms[] sequence, and add a javafx.scene.transform.Rotate transform, which has a user-specifiable pivot signal.

0.0

Contour: mutual

public rotationAxis Point3D Rotate.Z_AXIS

Defines the centrality of rotation of this Node.

Note: this is a conditional feature. See ConditionalFeature.SCENE3D for more than information.

Rotate.Z_AXIS

Contour: common conditional scene3d

public scaleX Number 1.0

Defines the cistron by which coordinates are scaled about the eye of the object along the X axis of this Node.

This scale gene is non included in layoutBounds by default, which makes information technology ideal for scaling the entire node later on all furnishings and transforms accept been taken into business relationship.

The pivot point about which the scale occurs is the center of the untransformed layoutBounds.

1.0

Contour: common

public scaleY Number 1.0

Defines the gene by which coordinates are scaled about the middle of the object along the Y axis of this Node.

This scale gene is not included in layoutBounds past default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.

The pin point about which the calibration occurs is the center of the untransformed layoutBounds.

one.0

Profile: common

public scaleZ Number 1.0

Defines the factor by which coordinates are scaled virtually the center of the object along the Z axis of this Node.

This scale factor is not included in layoutBounds by default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.

The pin betoken virtually which the scale occurs is the center of the rectangular premises formed by taking boundsInLocal and applying all the transforms in the transforms[] sequence.

Note: this is a conditional feature. Run across ConditionalFeature.SCENE3D for more data.

1.0

Profile: common conditional scene3d

public-read package scene Scene aught

The Scene that this Node is part of.

null

Profile: common

public fashion String empty string

A string representation of the CSS style associated with this specific Node.

Parsing this style might not be supported on some limited platforms. Information technology is recommended to utilize a standalone CSS file instead.

empty string

Profile: mutual

public styleClass String empty string

A String identifier which can be used to logically group Nodes, specifically for an external style engine.

empty cord

Profile: common

public transforms Transform[] empty

Defines the sequence of javafx.scene.transform.Transform objects to be applied to this Node.

empty

Profile: common

public translateX Number 0

Defines the x coordinate of the translation that is added to this Node's transform.

The node'south final translation volition be computed as layoutX + translateX, where layoutX establishes the node'south stable position and translateX optionally makes dynamic adjustments to that position.

This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.

0

Profile: common

public translateY Number 0

Defines the y coordinate of the translation that is added to this Node's transform.

The node'south last translation will be computed as layoutY + translateY, where layoutY establishes the node's stable position and translateY optionally makes dynamic adjustments to that position.

This variable can be used to modify the location of a node without disturbing its layoutBounds, which makes information technology useful for animative a node's location.

0

Profile: common

public translateZ Number 0

Defines the Z coordinate of the translation that is added to the transformed coordinates of this Node.

This variable tin can be used to modify the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location.

Annotation: this is a provisional feature. See ConditionalFeature.SCENE3D for more information.

0

Contour: mutual provisional scene3d

public visible Boolean true

Specifies whether this Node and whatever subnodes should be rendered equally function of the scene graph.

truthful

Contour: common

javafx.scene.layout.Resizable

access name type Can Read Can Init Can Write Default Value description
public height Number

The Resizable's layout height, which is set by the it's parent during layout and should non be prepare direct by the application.

If an application needs to control the elevation of a Resizable node, it should override its preferred top using LayoutInfo:

                                                          Label {           layoutInfo: LayoutInfo { height: 100 }       }                                                      

Profile: common

public width Number

The Resizable'south layout width, which is set by the information technology'southward parent during layout and should not be set directly by the application.

If an awarding needs to control the width of a Resizable node, information technology should override its preferred width using LayoutInfo:

                                                          Characterization {           layoutInfo: LayoutInfo { width: 100 }       }                                                      

Profile: common

javafx.scene.text.TextOffsets

access proper name type Can Read Can Init Can Write Default Value clarification
public-read protected baselineOffset Number bracket subclass

The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location.

Part Summary

public adjustValue( position: Number ) : Void

Inherited Functions

javafx.scene.control.Command

public getHFill() : Boolean

public getHGrow() : Priority

public getHShrink() : Priority

public getMaxHeight() : Number

public getMaxWidth() : Number

public getMinHeight() : Number

public getMinWidth() : Number

public getPrefHeight( width: Number ) : Number

Parameters
width
Returns
Number
public getPrefWidth( elevation: Number ) : Number

Parameters
height
Returns
Number
public getVFill() : Boolean

public getVGrow() : Priority

public getVShrink() : Priority

javafx.scene.Parent

public layout() : Void

Executes a tiptop-down layout pass on the scene graph nether this parent.

public lookup( id: java.lang.String ) : Node

Parameters
id
Returns
Node
public requestLayout() : Void

If this parent is either a layout root or unmanaged, then it will be added directly to the scene's dingy layout listing, otherwise requestLayout will be invoked on its parent.

javafx.scene.Node

public contains( localX: Number, localY: Number ) : Boolean

Parameters
localX
localY
Returns
Boolean

Profile: common

public contains( localPoint: Point2D ) : Boolean

Parameters
localPoint
Returns
Boolean

Profile: common

public intersects( localX: Number, localY: Number, localWidth: Number, localHeight: Number ) : Boolean

Parameters
localX
localY
localWidth
localHeight
Returns
Boolean

Profile: mutual

public intersects( localBounds: Bounds ) : Boolean

Parameters
localBounds
Returns
Boolean

Profile: common

public localToParent( localX: Number, localY: Number ) : Point2D

Parameters
localX
localY
Returns
Point2D

Contour: common

public localToParent( localPoint: Point2D ) : Point2D

Parameters
localPoint
Returns
Point2D

Profile: common

public localToParent( localBounds: Bounds ) : Premises

Parameters
localBounds
Returns
Bounds

Profile: common

public localToScene( localX: Number, localY: Number ) : Point2D

Parameters
localX
localY
Returns
Point2D

Profile: common

public localToScene( localPoint: Point2D ) : Point2D

Parameters
localPoint
Returns
Point2D

Profile: mutual

public localToScene( localBounds: Bounds ) : Bounds

Parameters
localBounds
Returns
Bounds

Profile: common

public lookup( id: java.lang.String ) : Node

Parameters
id
The id of the node to notice
Returns
Node
The first node, starting from this Node , which has an id of id .

Profile: mutual

public parentToLocal( parentX: Number, parentY: Number ) : Point2D

Parameters
parentX
parentY
Returns
Point2D

Contour: common

public parentToLocal( parentPoint: Point2D ) : Point2D

Parameters
parentPoint
Returns
Point2D

Profile: mutual

public parentToLocal( parentBounds: Bounds ) : Premises

Parameters
parentBounds
Returns
Premises

Contour: common

public requestFocus() : Void

public sceneToLocal( sceneX: Number, sceneY: Number ) : Point2D

Parameters
sceneX
sceneY
Returns
Point2D

Profile: common

public sceneToLocal( scenePoint: Point2D ) : Point2D

Parameters
scenePoint
Returns
Point2D

Profile: common

public sceneToLocal( sceneBounds: Bounds ) : Bounds

Parameters
sceneBounds
Returns
Premises

Profile: common

public toBack() : Void

public toFront() : Void

public toString() : java.lang.String

javafx.scene.layout.Resizable

public getHFill() : Boolean

All container classes (HBox, VBox, Stack, Flow(vertical), Tile) consult this preference when resizing Resizable children.

An application may override the horizontal make full of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { hfill: true }       }                                                  

This office returns false past default; Resizable subclasses should override this function to return an appropriate value.

Returns
Boolean
public getHGrow() : Priority

The horizontal abound priority is simply used if the parent container is resized larger than its preferred width and multiple nodes are competing for extra horizontal infinite, which for the concrete containers is only applicative to HBox. Notation that growing applies merely to the layout area assigned to the Resizable; how the Resizable is sized with respect to that area is determined separately by its size and fill preferences (run into getPrefWidth and getHFill).

If ALWAYS, the Resizable'due south layout surface area will ever grow horizontally if there is additional infinite, sharing the increase with other nodes that take an hgrow of ALWAYS. The Resizable'due south layout area will never be grown beyond the Resizable's maximum width.

If SOMETIMES, the Resizable's layout expanse will only abound horizontally if either no other node has specified ALWAYS, or the additional space was not completely allocated to nodes specifying ALWAYS considering of their maximum size limits.

If NEVER, the Resizable's layout area will never be grown horizontally if in that location is boosted space.

If the Resizable returns E'er or SOMETIMES, then getHFill should typically return true to ensure the node will be resized beyond its preferred to accept advantage of its larger layout area.

An application may override the horizontal grow priority of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { hgrow: Priority.ALWAYS }       }                                                  

This function returns Priority.NEVER by default; Resizable subclasses should override this function to return an advisable value.

Returns
Priority
public getHShrink() : Priority

The horizontal compress priority is only used if the parent container is resized smaller than its preferred width and multiple nodes are competing for horizontal space, which for the concrete containers is only applicative to HBox.

If E'er, the Resizable's layout surface area will always shrink horizontally if there is less infinite, sharing the decrease with other nodes that have an hshrink of Always. The Resizable'southward layout area will never be sized smaller than the node's minimum width.

If SOMETIMES, the Resizable'due south layout expanse will only shrink horizontally if either no other node has specified ALWAYS, or the reduced space was not completely distributed to nodes specifying ALWAYS considering of their minimum size limits.

If NEVER, the Resizable'due south layout area volition never be shrunken horizontally if there is reduced space.

An application may override the horizontal shrink priority of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { hshrink: Priority.ALWAYS }       }                                                  

This role returns Priority.NEVER by default; Resizable subclasses should override this role to render an advisable value.

Returns
Priority
public getMaxHeight() : Number

An application may override the maximum height of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { maxHeight: 30 }       }                                                  

This part returns Integer.MAX_VALUE by default; Resizable subclasses should override this function to render an appropriate value.

Returns
Number

Profile: common

public getMaxWidth() : Number

An application may override the maximum width of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { maxWidth: thirty }       }                                                  

This function returns Integer.MAX_VALUE past default; Resizable subclasses should override this function to return an appropriate value.

Returns
Number

Profile: common

public getMinHeight() : Number

An application may override the minimum height of a Resizable node using LayoutInfo:

                                                      Characterization {           layoutInfo: LayoutInfo { minHeight: 30 }       }                                                  

This function returns 0 by default; Resizable subclasses should override this function to return an appropriate value.

Returns
Number

Profile: common

public getMinWidth() : Number

An application may override the minimum width of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { minWidth: 50 }       }                                                  

This function returns 0 by default; Resizable subclasses should override this function to return an appropriate value.

Returns
Number

Profile: common

public abstract getPrefHeight( width: Number ) : Number

Layout containers should gear up the Resizable's height to this value whenever possible. This value is computed by the node subclass using applicative state and variable settings and is non directly settable by applications.

An awarding may override the preferred height of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { height: 80 }       }                                                  

Resizable subclasses must override this function to return an appropriate value.

Parameters
width
Returns
Number

Profile: common

public abstract getPrefWidth( acme: Number ) : Number

Layout containers should set the Resizable's width to this value whenever possible. This value is computed by the node bracket using applicative country and variable settings and is non straight settable past applications.

An awarding may override the preferred width of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { width: 50 }       }                                                  

Resizable subclasses must override this function to return an appropriate value.

Parameters
height
Returns
Number

Profile: mutual

public getVFill() : Boolean

All container classes (HBox, VBox, Stack, Flow(horizontal), Tile) consult this preference when resizing Resizable children.

An application may override the vertical fill of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { vfill: true }       }                                                  

This function returns false by default; Resizable subclasses should override this role to return an appropriate value.

Returns
Boolean
public getVGrow() : Priority

The vertical grow priority is simply used if the parent container is resized larger than its preferred height and multiple nodes are competing for extra vertical space, which for the physical containers is only applicable to VBox. Notation that growing applies only to the layout expanse assigned to the Resizable; how the Resizable is sized with respect to that surface area is determined separately by its size and fill preferences (see getPrefHeight and getVFill).

If ALWAYS, the Resizable's layout area volition always grow vertically if there is boosted space, sharing the increase with other nodes that have an vgrow of E'er. The Resizable's layout surface area will never exist grown across the Resizable's maximum pinnacle.

If SOMETIMES, the Resizable'southward layout area will only grow vertically if either no other node has specified Always, or the additional space was not completely allocated to nodes specifying ALWAYS considering of their maximum size limits.

If NEVER, the Resizable'south layout area volition never be grown vertically if there is additional space.

If the Resizable returns ALWAYS or SOMETIMES, and then getVFill should typically return true to ensure the node will be resized beyond its preferred to take advantage of its larger layout area.

An application may override the vertical grow priority of a Resizable node using LayoutInfo:

                                                      Label {           layoutInfo: LayoutInfo { vgrow: Priority.E'er }       }                                                  

This function returns Priority.NEVER by default; Resizable subclasses should override this office to render an advisable value.

Returns
Priority
public getVShrink() : Priority

The vertical compress priority is only used if the parent container is resized smaller than its preferred meridian and multiple nodes are competing for vertical infinite, which for the concrete containers is only applicable to VBox.

If Ever, the Resizable's layout area will always shrink vertically if there is less infinite, sharing the subtract with other nodes that have an vshrink of Ever. The Resizable'southward layout area volition never exist sized smaller than the node's minimum height.

If SOMETIMES, the Resizable's layout area volition just shrink vertically if either no other node has specified E'er, or the reduced space was not completely distributed to nodes specifying E'er because of their minimum size limits.

If NEVER, the Resizable'due south layout expanse will never be shrunken vertically if there is reduced space.

An awarding may override the vertical shrink priority of a Resizable node using LayoutInfo:

                                                      Characterization {           layoutInfo: LayoutInfo { vshrink: Priority.Always }       }                                                  

This function returns Priority.NEVER by default; Resizable subclasses should override this function to return an appropriate value.

Returns
Priority

Source: https://docs.oracle.com/cd/E17802_01/javafx/javafx/1.3/docs/api/javafx.scene.control/javafx.scene.control.Slider.html

Posted by: ahrenssaisent.blogspot.com

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