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Who Owns The Majority Of The Animation Industry

Company producing animated media

An animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, apply operators for that equipment, and hold a major stake in the sales or rentals of the media produced. They too own rights over merchandising and creative rights for characters created/held by the visitor, much like authors belongings copyrights. In some early on cases, they also held patent rights over methods of blitheness used in certain studios that were used for boosting productivity. Overall, they are business organisation concerns and can function as such in legal terms.

American studios [edit]

The idea of a studio dedicated to animating cartoons was spearheaded by Raoul Barré and his studio, Barré Studio, co-founded with Bill Nolan, beating out the studio created by J.R. Bray, Bray Productions, to the award of the first studio defended to animation.[1]

Though beaten to the post of being the offset studio, Bray's studio employee, Earl Hurd, came upwards with patents designed for mass-producing the output for the studio. As Hurd did not file for these patents nether his own proper noun simply handed them to Bray, they would continue to form the Bray-Hurd Patent Visitor and sold these techniques for royalties to other animation studios of the time. The patents for animation systems using drawings on transparent celluloid sheets and a registration system that kept images steady were held nether this firm. Bray also adult the basic division of labor still used in blitheness studios (animators, assistants, layout artists, etc.).[2]

The biggest name in animation studios during this early fourth dimension was Disney Brothers Animation Studio (at present known as Walt Disney Animation Studios), co-founded past Walt and Roy O. Disney. Started on October 16, 1923, the studio went on to make its first animated brusque, Steamboat Willie in 1928, to much disquisitional success,[3] though the real breakthrough was in 1937, when the studio was able to produce a full-length animated feature movie i.e. Snow White and the Seven Dwarfs, which laid the foundation for other studios to try to brand full-length movies.[4] In 1932 Flowers and Copse, a product by Walt Disney Productions and United Artists, won the first Academy Award for Best Animated Short Film.[five] This period, from the 1920s to the 1950s or sometimes considered from 1911 to the death of Walt Disney in 1966, is commonly known as the Gold Historic period of American Animation as it included the growth of Disney, as well as the rise of Warner Bros. Cartoons and the Metro-Goldwyn-Mayer cartoon studio as prominent animation studios.[6] Disney connected to lead in technical prowess amongst studios for a long time afterwards, as tin can exist seen with their achievements. In 1941, Otto Messmer created the first animated goggle box commercials for Botany Tie ads/atmospheric condition reports. They were shown on NBC-TV in New York until 1949.[2] This marked the first forays of animation designed for the smaller screen and was to be followed by the first animated series specifically made for television, Crusader Rabbit, in 1948.[seven] [ better source needed ] Its creator, Alex Anderson, had to create the studio 'Television set Arts Productions' specifically for the purpose of creating this series as his former studio, Terrytoons, refused to make a series for tv. Since Crusader Rabbit, however, many studios have seen this as a profitable enterprise and many have entered the fabricated for telly market since, with Joseph Barbera and William Hanna refining the production process for television animation on their show Ruff and Reddy. It was in 1958 that The Huckleberry Hound Show claimed the title of existence the first all-new half-hour cartoon evidence. This, forth with their previous success with the series Tom and Jerry, elevated their blitheness studio, H.B. Enterprises (later Hanna-Barbera Productions), to dominate the Due north American tv blitheness marketplace during the latter one-half of the 20th century.[8]

In 2002, Shrek, produced by DreamWorks and Pacific Information Images won the outset University Award for Best Animated Feature.[9] Since then, Disney/Pixar have produced the almost number of movies either to win or be nominated for the award.[ten]

Straight-to-video marketplace [edit]

Though the term "directly-to-video" carries negative connotations in the North American and European markets, direct-to-video animation has seen a rise, as a concept, in the Western markets. With many comic characters receiving their versions of OVA'south, original video animations, nether the Westernized championship of direct-to-video animations, the OVA market place has spread to American animation houses. Their popularity has resulted in animated adaptations of comic characters ranging from Hellboy, Green Lantern and Avengers. Goggle box shows such every bit Family Guy and Futurama also released direct-to-video animations. DC Comics have continually released their own animated movies for the sole purpose of sale in the direct-to-video market place. With growing worries about piracy, direct to video blitheness might become more popular in the nearly hereafter.[eleven]

Ownership trends [edit]

With the growth of animation equally an industry, the trends of buying of studios have gradually changed with fourth dimension. Current studios such as Warner Bros. and early on ones such as Fleischer Studios, started life as small, independent studios, being run by a very pocket-size core group. After being bought out or sold to other companies, they somewhen consolidated with other studios and became larger. The drawback of this setup was that there was now a major thrust towards profitability with the direction interim as a damper towards inventiveness of these studios, standing even in today's scenario.[12]

Currently, the independent animation studios are looking to ensure creative integrity by signing upward with big animation studios on contracts that allow them to license out movies, without existence directed by the bigger studios. Examples of such co-performance are the joint ventures between DreamWorks and Paramount Pictures and that of Blue Sky Studios and 20th Century Studios.

On August 22, 2016, Comcast's NBCUniversal acquired DreamWorks Blitheness, appointing Meledandri oversee Comcast's Universal Animation/DreamWorks/Illumination, Disney's Disney Blitheness/Pixar/20th Century Animation, & Warner Bros. Warner Bros. Blitheness/Warner Animation Group.

Japanese studios [edit]

The showtime known example of Japanese animation, as well chosen anime, is dated effectually 1917,[13] simply it would have until 1956 for the Japanese animation industry to successfully adopt the studio format equally used in the United states of america. In 1961, these productions began to exist aired in the Us. Toei Animation, formed in 1948, was the showtime Japanese animation studio of importance and saw the reduction of animators every bit contained anime artists.

After the formation of Toei Animation Co. Ltd. in 1948, the Japanese studios churned out modest works of animation. Simply with the release of Toei's first theatrical feature, The Tale of the White Serpent released in October 1958,[fourteen] [ failed verification ] the animation manufacture in Nippon came into the eye of the general public.

The success of Alakazam the Great led to the finding of the artist Osamu Tezuka, who would continue to become the male parent of Japanese manga with his brand of modern, fast-paced fantasy storylines. He became influenced past Hanna-Barbera productions of the late 1950s and made Japan's first made for boob tube animation studio, Mushi Productions. The success of the studios' first show in 1963, Astro Boy, was so immense that at that place were iii other television blitheness studios by the terminate of the year and Toei had opened their ain made for television partition. The greatest departure between Japanese studios and N American studios was the difference in adult-themed material to make mode in Japan. Tezuka'south thought that blitheness should not be restricted to kids alone has brought virtually many studios that are employed in the production of developed-themed adaptations of classic stories such as Heidi (Heidi, Girl of the Alps), Ane Thousand and One Nights and The Diary of a Young Girl and many more than.

In the 1980s, blitheness studios were led back to their theatrical roots due to the success of Hayao Miyazaki'southward film Nausicaä of the Valley of the Air current, which led publishing firm Tokuma Shoten to finance a new blitheness studio, Studio Ghibli, which would be used for the personal works of Miyazaki and his shut friend, Isao Takahata. Many of Ghibli's works accept become Japan'due south acme-grossing theatrical films, whether in alive-action or blithe form.

OAV/OVA market [edit]

The marketplace for 'OAV'south or 'Original Anime Video' later the acronym would be better known every bit 'OVA' pregnant 'Original video animation' as the term 'OAV' could often exist misunderstood for 'Original Adult Video', began in 1984. These are often tended towards the abode video market, while not tending to the television or theatrical audience as such. They refer to those movies that are launched every bit straight-to-video releases and non meant to exist released in theatres. Video productions tin run from half an hour productions to well over ii hours. They crave that premise or story be original in order to exist counted as an OVA, though sometimes, the story can exist derived from a longer running manga or animated series. Every bit the OAV market place is not adapted to the rigors that are faced by television shows or feature films, they take been known to show complimentary amounts of violence and/or pornography. Some OAV's have registered such strong acclaim that they have been remade as anime tv series as well as theatrical releases.

Since most new OVA'southward are derived from other blithe media, many animation studios that have previously worked on animated series or movies, and adaptations of Japanese manga, have now entered the OVA market, looking to capitalize on the popularity of their flagship shows. Studios participating in such circumstances include Product I.G and Studio Deen.

Animator's contracts [edit]

Although there are permanent/total-time positions in studios, most animators piece of work on a contract basis. There are some animators that are considered to be in the core group of the studio, which can either be as a result of existence in that location since the inception of the company or being talented recruits from other animation studios. These are the more secure positions in an animation studio, though the studio might have policies apropos the possible tenure of animators. Since studios can hire animators on a work for rent basis nowadays, many artists do non retain rights over their creations, different some of the early on animators. The extent of these copyrights is subject to local intellectual holding rights.

The animators must besides be aware of the contracts laws and labour laws prevalent in the jurisdiction to which the animation studio is bailiwick to. At that place have been numerous legal battles fought over the copyright of famous franchises, such as Kung Fu Panda [fifteen] and SpongeBob SquarePants. This has come nigh as a result of the clause in Copyright contracts that states that an thought cannot be protected, just an actual slice of work tin exist said to be infringed upon. This means that though the animators may have forwarded ideas to the animation studios about certain characters and plots, these ideas solitary cannot be protected and can pb to studios profiting on individual animator's ideas. All the same, this has not stopped many independent artists from filing claims to characters produced past different studios.[sixteen]

Animation specialties [edit]

Due to the wide range of animation techniques and styles, many animation studios typically specialize in certain types.

Traditional blitheness [edit]

Traditional animation employs the employ of paw-drawn frames. Traditional animation studios have seen a decline in recent years due to the increased use of computers and some companies, such equally Walt Disney Animation Studios and DreamWorks Animation, accept transitioned abroad from traditional animation to calculator-generated imagery.[17] Nonetheless, traditional animation even so is used extensively in the world of cartoons and anime. Notable studios that specialize in this way include Studio Ghibli, Nickelodeon Blitheness Studio, 20th Idiot box Blitheness, and Drawing Network Studios.

Finish-motility blitheness [edit]

Finish-motion animation uses objects that are incrementally moved and photographed in order to create an illusion of motility when the resulting frames are played back. Notable studios specializing in this way of animation include Aardman Animations and Laika.

3D computer animation [edit]

3D animation is the newest of the animation techniques, using the assistance of computers and software, such every bit Houdini, to create 3D models that are then manipulated and rendered to create movement. Notable studios include Pixar Animation Studios, Blue Sky Studios and Illumination.

See also [edit]

  • List of animation studios
  • Computer generated imagery
  • Listing of movie genres
  • Listing of move picture topics
  • List of anime conventions
  • Listing of anime theatrically released in the United States
  • Q-version
  • Vocalisation acting in Japan
  • Film studio
  • PT ROIS Cartoon STUDIO

References [edit]

  1. ^ Crandol, Michael (1999). "The History of Animation: Advantages and Disadvantages of the Studio System in the Production of an Fine art Course". Digital Media FX. Archived from the original on August 21, 2011. Retrieved 9 February 2020.
  2. ^ a b Cohen, Karl (Jan 2000). "Milestones Of The Animation Industry In The 20th Century". Animation Globe Magazine. iv (10). Archived from the original on 4 March 2016. Retrieved four March 2016.
  3. ^ Cohen, Karl (January 2000). "Milestones Of The Blitheness Industry In The 20th Century". Animation Earth Magazine. four (10). Archived from the original on four March 2016.
  4. ^ Cohen, Karl (January 2000). "Milestones Of The Animation Industry In The 20th Century". Animation Earth Magazine. iv (x). Archived from the original on 4 March 2016.
  5. ^ Waheed, Mazher (21 March 2011). "Flowers and Trees [1932], 1st Oscar Award Winner 3D Animation Movie". Complimentary Maya Video Tutorials. Archived from the original on 19 October 2013. Retrieved xix October 2013. {{cite web}}: CS1 maint: unfit URL (link)
  6. ^ Barrier, Michael (1999). Hollywood Cartoons: American Animation in Its Aureate Age . New York, New York: Oxford University Press. ISBN0-19-503759-6.
  7. ^ "Crusader Rabbit". Archived from the original on January 9, 2012. Retrieved August xxx, 2011 – via www.imdb.com.
  8. ^ Farley, Ellen (1985-03-08). "Saturday Morn Turf At present Beingness Invaded : Hanna, Barbera Turned Firing Into Triumph". Los Angeles Times. Archived from the original on October 30, 2014. Retrieved October 14, 2011.
  9. ^ Grebey, James (6 February 2020). "Every Academy Awards Best Animated Feature Winner, Ranked". GQ. Archived from the original on February 7, 2020. Retrieved 2020-02-09 .
  10. ^ "Academy Awards: Every Non-Pixar Film To Win Best Animated Feature". ScreenRant. 2020-02-06. Archived from the original on February seven, 2020. Retrieved 2020-02-09 .
  11. ^ Rorie, Matt (12 October 2011). "How Tower Heist Could Have Inverse The Way Y'all Watch Movies (Only Won't)". Screened. Archived from the original on vii May 2012.
  12. ^ McKay, Hollie (2011-07-xv). "Is Hollywood Ruining Children's Movies With Adult-Focused Content?". Play a joke on News. Archived from the original on September fifteen, 2011.
  13. ^ Cooper, Lisa Marie. "Global History of Anime". Correct Stuf. Archived from the original on August 31, 2019. Retrieved 2020-02-09 .
  14. ^ "Literature Study Guides - By Popularity - eNotes.com". eNotes. Archived from the original on Oct 19, 2009. Retrieved October 7, 2019.
  15. ^ Goldberg, Andrew (May 26, 2011). "Copyright Suits Tin can't Keep Potential Blockbusters Out of Theaters". The American Lawyer. Archived from the original on October 7, 2019. Retrieved 9 February 2020.
  16. ^ "Faerie Media Animation". Faerie Media Animation. Archived from the original on August 26, 2017. Retrieved 2017-08-26 .
  17. ^ "Is Paw Drawn Animation Dead?". The Silver Petticoat Review. 2015-06-25. Retrieved 2020-04-12 .

Source: https://en.wikipedia.org/wiki/Animation_studio

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